I did too, and I'm pretty sure you're right... it won't be a profitable venture itself... but if you make a few games and keep players then perhaps you can sell that side to others as a development 'studio'
If you're flying a larger passenger plane into basically any major airport, ILS should get you most of the way down - you just need to control speed (you're looking for landing speed +10 by the end)
Depending where you're flying, some arrivals have gaps which threw me off massively when I first started - it's because IRL there's ATC there to guide you to the final intersection for the runway, usually 10NM out... so aim for that and capture ILS, it's quite a wide margin for capture.
If you're going manually, 10nm out you want to start descending at around 600-700fpm from ~3000ft and you should have visual on the runway at this point
We've been running experiments and refining our trading harnesses for the past 2-3 months, another thing that affects it is the amount of money it has available - you can also build in personalities beforehand with different agents such as aggressive, moderate, wall street, etc
I'll keep an eye on your experiments and take notes!
It was the cat, those little fluffy bastards walked into a human camp about 10,000 years ago and kicked everything off. That's why the Ancient Egyptians revered cats as Gods /s
There's some repos I'm unashamedly keeping alive with Claude alone and he gets co-authorship - basically stuff in "maintenance mode" that I still use that I've forked and had Claude drag it into 2026
A quick PR where I've found the bug myself in the code, and ask Claude to write the fix because it's faster, and verified it - I don't include Claude's co-authorship.
Very easily these days, even if minified is difficult for me to reverse engineer... Claude has a very easy time of finding exactly what to patch to fix something
Or just be in it for the love of the game.. :)