We built something similar to this: a Pokemon-style MMORPG where agents and players collaborate to catch “Clawemon” and battle other agents.
We posted it online and surprisingly got a lot of negative feedback from users mentioning they would never spend valuable tokens on playing a game.
Our intention was to create an interaction experiment to see how agents interact with each other and with their human companions. We ended up making a pretty fun game in the process, which we're still working on.
Bring your own inference as a potential future of gaming does not seem too far off.
This reminds me of an app we made awhile back with the sole purpose of finding 'Boredom'.
TLDR on the app is that you join real time 'boring' livestream rooms with random people.
The app never did really take off, but I still would love some fresh ideas around combatting information overload (outside of the 1000's of screen/content blocking type apps)
We saw this, but thought it was for Agents calling the API directly. Outworked is just a wrapper around your CLI using the existing agents and sub-agents in your Claude Code installation.
It's a great point though and we'll need to read into this more in-depth. Appreciate you raising this.
Completely agree, we found it helped explaining it to our non-technical friends as well.
We do have thinking bubbles but they only show up based on the task the agent is doing. Perhaps we'll add a toggle or something to give people the option to have them always on.
Right now purely file level. But the dependency analysis is really intelligent and we'll figure out what that would look like.
The long-tail point is true. We don't do any tracking in our implementation, but we've been trying hard to refine our total our total permissions approach to think about more edge cases such as this, while not being too annoying. We think this is a general tricky issue with AI alignment ('do what I mean not what I say').
This is a fun question. The answer is yes, you can redecorate and move things around.
Right now it's all built in phaser, and furniture is pretty straight forward to build and deploy. But it requires modifying the source. We want to add support for easy drop in decoration in future updates.