Max/MSP (or Pure Data) ended up being a good middle ground for me. With that said, it's easy to get lost in the coding and forget to make music, if that is the ultimate goal. I also found that more complex patches trend towards approximating features of a DAW, at which point the downsides (single-core, no timeline) make the whole undertaking a bit questionable.
I spent about a month developing a custom UI and comprehensive control environment for my modular only to immediately abandon it and return to Ableton.
Interesting, I'd be curious to read a technical analysis of the differences. DIN provides by far the tightest sync we've ever seen in hardware, so I question the idea that lag and latency are a defining feature of the protocol.
If corrugated metal were not associated with shacks, would it be so concerning? Most materials can look good with the right execution. The difference comes from form and detailing.
"Classical" architecture is (thankfully) dead and will never return. It's too costly and we lack the skilled labour force required. For those that nonetheless demand it, we get cheap imitations of classical details that look worse than a simpler but well-considered alternative.
There have been some promising advances in automated machine carving of stone, but it's still expensive. It has a bright future as part of a hybrid aesthetic enabled by contemporary technology. We need to look forward and not back.
It's not going away, but I remain hopeful it will be refined. macOS is the real casualty this upgrade cycle—iOS has problems but isn't fundamentally broken.
Your colleague is wrong and this is a tired debate, but neither are easy.
Engineering deals mostly with objective outcomes. Space shuttle designers have a clear goal and measurable performance metrics. The problems are extremely hard but the design constraints permit a more focused development process.
Architecture is technical but mostly subjective, and deals with a host of multi-disciplinary and social concerns. It's quite open-ended and difficult to settle on an optimal approach. Extreme budget limitations, building code, zoning restrictions, public consultation, and the idiosyncrasies of personal taste complicate this process further. Full-size prototyping is also less common and it's almost impossible to truly test the outcome of a design before actually constructing something.
Building a house and building a perfect house are drastically different accomplishments. A lot of people will even hate the perfect house – there's no winning!
I have a great deal of respect for engineers and (competent) architects. The latter are rare.
Failed classes are not specific enough; it could simply be an IQ-related or something else entirely. Many people with ADHD-related symptoms are able to pass courses, especially pre-college, and sometimes with perfect grades. Their personal life or ability to function outside of an academic structure may tell a different story.
Adults don't need "legitimate" reasons, especially ones as nebulous as the strawmen listed above. Amphetamines have therapeutic potential for a range of conditions and are fairly benign if used responsibly and ideally temporarily. It's ridiculous that people have to jump through hoops (often quite expensive) or feign a specific illness for access to a better coffee substitute. With that said, 30mg+ dosages and the dominant prescription regimen (every day, no breaks, or you risk being cut off) are probably excessive for most individuals without extreme impairment.
I don't disagree with limiting its administration to children, but this should be handled by professionals on a case-by-case basis.
The United States needs to establish a crypto reserve to prepare for a permanent Martian settlement with an independent economy 100 years from now? It's difficult to think of something less relevant to the well-being of the American public.
Despite minor grievances (primarily UI related, and likely inconsequential to others), I also prefer Sequoia over previous iterations. The future of mac/iOS is visible on the horizon and I expect it to roll out in a steady series of well-considered upgrades.
I was a die-hard Mojave holdout until two months ago; if anything, preferring Snow Leopard or iOS 6 or whatever (review screenshots) seems to be the more contrarian take when considering contemporary workflows, device interoperability, and aesthetic cohesiveness. It's like pining for a Powerbook G4 or iMac G3 – nostalgic curiosities, but personally, I'm glad we've moved on.
Thank you for linking to this – before noticing the date, I was initially disappointed to see the gifs were merely canonical examples and assumed the project was new/minor or abandoned.
As caretakers of the most comprehensive world database, Google is in a unique position to enrich the global commons. Projects like these are a universal humanitarian gift. It's unfortunate that such benevolent endeavours exist in the shadow of the irresponsible and widespread degradation of search result quality (with unknown second-order effects on public consciousness) and the panoptical Adsense surveillance super vortex.
Apologies for the rambling post, but hopefully it sheds some light on the continued existence of the site:
Gaia has been a bizarre and largely unwelcome fixture in my life for almost 20 years. It taught me basic market fundamentals (and led to early experiments with HTML, CSS, coding, and graphic design) but it was also my first brush with internet addiction, and I suspect it contributed to the development of ongoing stimuli-related executive dysfunction. The remaining users (primarily adults) seem to exhibit similar tendencies and/or other psychological issues.
My parents hated it. Having been exposed to gambling mechanics [0][1] from a young age, I would never allow my children to be exposed to anything similar. I sometimes jokingly think of myself as an early casualty of the loot box era. Thankfully, few games have this effect on me; somehow this one remains uniquely addictive, a kind of perfect and insidious formula.
The history of the site is an interesting case study in digital currencies, user retention curves, and the collapse of early social media. After a corporate buyout and subsequent mass exodus, it was largely dormant for years until being purchased and revived by the original lead developer.
Many parts of it are completely broken and abandoned. It's a UX nightmare, extremely cringe, and basically needs to be gutted to have any hope of attracting new users. But a small, dedicated, and vocal user base remains. If the fundamentals are correct, sometimes people will stick around, even if management decisions are continually at odds with what users want. It helps that the items are also the best they've ever been, drawn by talented pixel artists who probably used Gaia when they were teenagers.
I still have immense respect for the original incarnation and vision of the site. It emerged directly from the dotcom fallout, and was created by a small group of anime artists/programmers hacking away in a communal San Diego bungalow. It's one of the few relics of my childhood left on the internet, and I suspect it will be around for years to come.
One solution would be to nest sub-tasks into items in the MAYBE column, which could increase the chances of the larger task being accomplished/initiated. If a MAYBE task is insurmountable or too complicated for a single session, it should be returned to the MAYBE column and refactored accordingly.
Apple's strategy suddenly became clear to me while watching the Quest 3 promo video: they are delivering a platform, xrOS – an operating system – and not simply a high-spec VR headset.
The strength of the ecosystem will encourage it to be smoothly integrated into daily use, as opposed to being an awkward gaming device you pick up when you want to mess around in VR.
We'll see. Exciting times, the surprise announcement makes me optimistic for the quality of Apple's offering – Zuckerberg is worried.
I spent about a month developing a custom UI and comprehensive control environment for my modular only to immediately abandon it and return to Ableton.
Max for Live, on the other hand...