The big issue with blender compared to some of the other options on the market is the cluttered ui- it doesn't look friendly to artists/tech artists and the controls are very unintuitive for someone who uses other 3d softwares.
I'm curious as to why the community working on it hasn't taken steps to change this- the software is equally if not more functional than alternatives like Maya and making it a bit more familiar to industry professionals could go a long way
I'm curious as to why the community working on it hasn't taken steps to change this- the software is equally if not more functional than alternatives like Maya and making it a bit more familiar to industry professionals could go a long way