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atilimcetin

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RaTeX: KaTeX-compatible LaTeX rendering engine in pure Rust

ratex.lites.dev
188 points·by atilimcetin·2 เดือนที่ผ่านมา·105 comments

Ask HN: Any nice project ideas that you know you'll never bring to life

2 points·by atilimcetin·2 เดือนที่ผ่านมา·2 comments

It's Okay to Feel Down Today Because Tomorrow Is a New Day [video]

youtube.com
2 points·by atilimcetin·9 เดือนที่ผ่านมา·0 comments

Galactic Empires May Live at the Center of Our Galaxy, Hence Why We Don't Hear

universetoday.com
6 points·by atilimcetin·9 เดือนที่ผ่านมา·1 comments

Westinghouse is claiming a nuclear deal would see $80B of new reactors

arstechnica.com
18 points·by atilimcetin·9 เดือนที่ผ่านมา·22 comments

Fyrox – A feature-rich game engine built in Rust

fyrox.rs
2 points·by atilimcetin·9 เดือนที่ผ่านมา·0 comments

PhotoDemon: Free, portable, open-source photo editor

photodemon.org
4 points·by atilimcetin·9 เดือนที่ผ่านมา·0 comments

Asahi Linux Progress Linux 6.17

asahilinux.org
3 points·by atilimcetin·9 เดือนที่ผ่านมา·1 comments

SVG in GTK

blogs.gnome.org
7 points·by atilimcetin·9 เดือนที่ผ่านมา·0 comments

Early SSD was wild [video]

youtube.com
1 points·by atilimcetin·9 เดือนที่ผ่านมา·1 comments

SATisfying Solutions to Difficult Problems

vaibhavsagar.com
112 points·by atilimcetin·9 เดือนที่ผ่านมา·57 comments

Solving regex crosswords with Z3

blog.nelhage.com
65 points·by atilimcetin·9 เดือนที่ผ่านมา·0 comments

comments

atilimcetin
·เดือนที่แล้ว·discuss
With 128GB ram, the price tag would be pretty high. And lots of application does not work Windows on Arm. Even Microsoft provides something like Rosetta 2 for windows, still x86 architecture would be the most popular one for Windows for a looong time.

Saying that I think this is product is kinda dead on arrival.
atilimcetin
·เดือนที่แล้ว·discuss
Oh very nice idea to get rid of the min operator.
atilimcetin
·เดือนที่แล้ว·discuss
Interesting article. I tend to use

- i = min(floor(f * 256), 255) (from float to uint8)

- f = i / 255 (from uint8 to float)

Basically a mix of the 2 approaches mentioned in the article.

For all integers between [0,255], if I do uint8 -> float -> uint8 conversion, I will get the same result.

--

edit: I wondered what's the maximum jitter amount that I can introduce to the float and get the same uint8 value. And also these 0->0.0 and 255->1.0 should map properly.

With my approach at the top, the jitter margin that I can introduce is 1/65280.

But with the article's approach

- i = floor(f * 255 + 0.5)

- f = i / 255

maximum jitter margin is 1/510 (which is better).
atilimcetin
·2 เดือนที่ผ่านมา·discuss
I use pi + openrouter (with qwen3.6-max-preview) a lot. I never hit any stability or performance problems yet.
atilimcetin
·2 เดือนที่ผ่านมา·discuss
Writing detailed and a bit math heavy blog post about specular microfacet-based BRDFs.
atilimcetin
·2 เดือนที่ผ่านมา·discuss
“Nice try”? This is really unfair and untasty.
atilimcetin
·2 เดือนที่ผ่านมา·discuss
Thanks for the reply. Noted :)
atilimcetin
·2 เดือนที่ผ่านมา·discuss
The title looks very promising. I’ve added this library to my to-do list to take a deeper look at it. Using this standart library within restricted safe subset of C++ can be a strong opponent for Zig (at least for myself).
atilimcetin
·3 เดือนที่ผ่านมา·discuss
I'm directly using https://chat.qwen.ai (Qwen3.6-Plus) and planning to switch to Qwen Code with subscription.
atilimcetin
·3 เดือนที่ผ่านมา·discuss
Nowadays, I'm working on a realtime path tracer where you need proper understanding of microfacet reflection models, PDFs, (multiple) importance sampling, ReSTIR, etc.. Saying that mine is a somewhat specific use case.

And I use Claude, Gemini, GLM, Qwen to double check my math, my code and to get practical information to make my path tracer more efficient. Claude and Gemini failed me more than a couple of times with wrong, misleading and unnecessary information but on the other hand Qwen always gave me proper, practical and correct information. I’ve almost stopped using Claude and Gemini to not to waste my time anymore.

Claude code may shine developing web applications, backends and simple games but it's definitely not for me. And this is the story of my specific use case.
atilimcetin
·4 เดือนที่ผ่านมา·discuss
After reading Sebastian Aaltonen's No Graphics API blog post [1], now I'm working on implementing the suggested API using Metal 4.

Also I gave that blog post to Claude Code and asked to implement the API and it made terrible terrible mistakes. Just saying.

[1] https://www.sebastianaaltonen.com/blog/no-graphics-api
atilimcetin
·9 เดือนที่ผ่านมา·discuss
I had to deal with the same problem on a GPU once. What worked for me was subdividing the cubic Bezier curve into smaller quadratic ones and then finding the roots of a cubic polynomial for each.
atilimcetin
·10 เดือนที่ผ่านมา·discuss
Whenever constraint programming languages come up, you can’t miss mentioning Håkan Kjellerstrand. He’s put together an amazing collection of problems and examples—including plenty for MiniZinc—on his site: https://www.hakank.org/minizinc/