Bret Deveraux is a PHD historian and a critic of Pressfield. He picks apart his argument for "universal warrior" and concludes it has an ideology behind it. The ideology is fascism.
edit: the earlier version of my post used the word "agenda" instead of "ideology", but that was a bit unfair given Bret himself gives Pressfield benefit of doubt.
Would aimbots be impossible to make if there was no anti-lag / network prediction code? As a thought experiment, imagine a game which has only single player and LAN multiplayer (Local Area Network), where you have to physically connect computers to each other. Games used to be played like that decades ago, and today we have PCs that are much more mobile - notebooks and laptops. As far as I know, LAN has super good network latency and it could work without lag compensation code. Didn't DooM work like that? Also Quake before QuakeWorld.
You don't have to lecture me about the practicality of releasing a game that has LAN only multiplayer, or that people have jobs, kids and responsibilities. I get that.
Does anyone know a PC gaming website that regularly reviews anti-cheat software? I know review websites get free sample copies and stuff from game publishers... are there any review websites which serve gamers first??
While technically correct, first person shooters might be the most popular multiplayer genre. In practice it's more accurate to says special cases are the games which do no qualify to the categories you outlined above.
As for turn-based games, they work better as board games unless you have a pandemic going on. In theory simultaneous turn games are possible but rarely observed in practice. Dominions games, Laser Squad Nemesis, etc. Sequential turns (A/B/C/D) scale very badly and human face to face contact makes up for that.
I think their policies have more to do with support costs than anything else. As much as I love playing on Linux and wine, you have to admit there are more technical issues with Linux. People who have low tolerance for glitches and problem solving to get their games working would be up in arms. The last example is Hyper Light Drifter. No matter which forum, the latest threads include several about Linux specific problems. And that's a game with native support.
Another game I played recently - an ancient puzzle game "Riven" - seemed to have bad looking problems. I bought it from GOG because I didn't notice it only officially supports Windows and Mac. Very near the end of the installation, you have to click through a couple of errors that say the game didn't install properly (it did well enough). When launching the game, you get a nasty error if you run Riven.exe instead of Launcher_Riven.exe . During the actual gameplay, there is only one rare crash every few hundred attempts at brute forcing one particular puzzle.
Right? I think it's because DooM is so recognizable and so snappy. Fast action, clear visuals, no cutscenes or chainsaw animations to interrupt the flow. Only Quake1,2,3 games have similar traits and are also used for tech demos and proofs of concept.
Computers have essentially 1D instructions. They execute instruction after instruction. Making a 2D programming language would cause an extra layer of abstraction between the programmer and instructions. There would be performance and memory use issues.
Disagree. Humans operate in a 3D world, but act on a 2D plane. Very few places in nature let you have one sector over another (one person over another). We have 3D presentation, but there are 4 cardinal directions, no up and down because we don't fly and don't dive very often. We're like Warcraft3 / Starcraft(2) creatures.
For this reason even if we had flying cars, we would crash all the time. Pilots get disoriented easily, and they are cream of the crop.
I very much doubt it, because unmodified DooM doesn't display the message about secret areas. There's only summary at the end of the level, on the score screen. So the only way to find this secret would be to complete the level with fewer than ALL secrets, then rerun the level and get actually ALL secrets (not necessarily in this order), then DEDUCE that despite getting the full secret score you didn't actually get to visit one extra area... then keep replaying the level essentially blind and randomly try very silly things until you isolate the one that triggers the secret and gets you there. Cheat codes would be most helpful for reducing the time needed in vanilla game, but is any secret supposed to need cheat codes to find initially???
Slightly off-topic, but one of Ryszard Kapuściński's African reportages had an amusing story of traveling with a driver who only knew two (2) words in English. The words were listed as:
Problem
No problem
Armed militia ahead ? Problem. It looks like they're going to let us pass ? No problem. Low on fuel ? Problem. Shelter found ? No problem. Storm is coming ? Problem. The remaining communication was done by hand waving (a snake, etc), watching his darkening or lightening facial expression, body language, various gestures.
No, it wasn't expressive at all, but it got the job done. Ryszard traveled where he wanted, the driver got paid.