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beremaki

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beremaki
·2 เดือนที่ผ่านมา·discuss
I did love React for freeing me from AngularJS and I fully bought in its idiosyncrasies.

But now I just use it to get paid cause it's the standard and I know it well. In my experience keeping a large React codebase simple requires some skills that are clearly not universal.

If I have the choice I use Svelte because reactivity is much easier with it and it includes most of what I need to focus on building things.
beremaki
·ปีที่แล้ว·discuss
> You could fix it by eg. `$state(undefined as unknown as HTMLElement)` but that's dumb

I think the generic is what you are looking for

  class Wrapper {
    dom = $state<HTMLElement>();
    constructor(el: HTMLElement) {
      this.dom = el;
    }
  }
the dom property will still be HTMLElement | undefined, if the 'undefined' bothers you have to add an exclamation mark and write "$state<HTMLElement>()!"
beremaki
·2 ปีที่แล้ว·discuss
Then you are skeptical about the concept of event horizon. The proof you are looking for is general relatively and all the research validating it
beremaki
·2 ปีที่แล้ว·discuss
I am not a physicist but as I understand it everything inside the event horizon goes towards the singularity. No light can come from it for you to see the singularity
beremaki
·2 ปีที่แล้ว·discuss
Yes
beremaki
·3 ปีที่แล้ว·discuss
Addiction is not related to the potential benefits of the habit. You can get addicted about anything depending on your personal dispositions.

Simply said lot of "games" are disguised Skinner boxes, people with addictive personalities are very vulnerable to those.
beremaki
·3 ปีที่แล้ว·discuss
Most the time the only thing devs are allowed to interact with on the business side is a product/feature proposal with all assumptions already made.

If devs do not know the customers/users nor interact with them then they can't really argue about the proposal's assumptions, it defacto becomes a demand.

With experience devs see such proposals with skepticism. A significant amount of our output ends up being useless, no matter how fast or well it was built.

If you want devs to focus on value creation you have to make it their job, they have to take ownership of the whole thing. When a dev can help a user or a customer they tend to feel fantastic about it.

But truth is business people think devs are inept at doing that so most companies are structured in a way where the only agency devs have is how much time they have to do something.
beremaki
·3 ปีที่แล้ว·discuss
> By the time the child had grown to an adult I wonder what kind of results their LLM would produce and the degree to which it might compare to what the child (now grown) would answer?

It very likely would not compare. Humans are shaped by their subjective experiences not by incoming data and you cannot know what a subject is experiencing solely through the incoming data (except if you have a theory accurately modeling the mind of the subject which is exactly what we are currently missing).

Your LLM won't experience the subject's heartbreaks, joy, grief, shame, hope etc. It will have heard and be able to talk about those, but it will not give accurate answers about what it felt like. Also it won't be able to predict/model accurately how the subject has been changed by those experiences so it could make very wrong assumptions about what the subject could/would do in the future.
beremaki
·3 ปีที่แล้ว·discuss
> I've contracted to an IVF company here to do ML for face matching

This is actually a good idea. I have a hard time believing it actually performs well though
beremaki
·3 ปีที่แล้ว·discuss
Profit is one of the least ambiguous term possible.

If you pay yourself 100% of your revenue as income you don't make any profit which is your choice.

Profit is needed to sustain periods when revenue decreases and to act when an investment is needed (for pivoting, adapting to evolutions in the market, scaling or whatever move the business has to make).

I don't see what is controversial here for a business, profit is like capitalism 101.
beremaki
·3 ปีที่แล้ว·discuss
Both Divinity games already set the standard for cRPG, Larian Studios basically solved cRPG.

Indie devs that try something entirely different with the RPG genre will have a shot.

AAA studios have ZERO excuses, some studios like Bethsesda & Rockstar did what Larian is doing decades ago on their own genre and they still are reaping the fruit of this strategy.

I have to admit that I can't imagine competitors like Ubisoft pulling this off even if the life of the business depended on it