Did you not read the article? The points he makes are not due to technological or environmental constraints. It's about what people actually are interested in and capable of doing.
Pretty much everybody wants to be able to use a phone on the go. However, if cellphones made 90% of people nauseous after a short time just from walking around with them, they wouldn't be that popular.
It's not as simple as that, individuals have very different sensibilities regarding simulator sickness and lack of inertia is just one (presumed) cause of it. There are studies that suggest "virtual cockpits" or even a "virtual nose" can help here.
However, it's clear that right now everybody is trying to "play it safe" regarding movement in VR and this is quite limiting to the possible experiences. Marketing towards the segment of that population that doesn't get simulator sickness is unthinkable.
You won't be piloting the Millennium Falcon, you will be sitting in the back room, playing Holo-Chess against Chewbacca.
That may be interesting enough to some people, but it's not going to "change the world".