For a lack of a better word, modern video games are increasingly "manipulative" when it comes to incentivizing players to play more, and without sounding conspiratorial, gaming companies probably benefit a whole lot from gaming addictions fueled by progression systems like you mentioned.
Compare that to classic games like Earthbound where an in-game character will bug you repeatedly to take a break if you play for too long. An extreme and nostalgic example, but mostly my point is that developers are much better at developing "hooks" in a gameplay loop that keeps a player going now in addition to games being way more stimulating.
For a lack of a better word, modern video games are increasingly "manipulative" when it comes to incentivizing players to play more, and without sounding conspiratorial, gaming companies probably benefit a whole lot from gaming addictions fueled by progression systems like you mentioned.
Compare that to classic games like Earthbound where an in-game character will bug you repeatedly to take a break if you play for too long. An extreme and nostalgic example, but mostly my point is that developers are much better at developing "hooks" in a gameplay loop that keeps a player going now in addition to games being way more stimulating.