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boristsr

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A new release of Raspberry Pi OS

raspberrypi.com
22 points·by boristsr·2 ปีที่แล้ว·9 comments

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boristsr
·เดือนที่แล้ว·discuss
It's absolutely mind boggling to see claims of model distillation being theft, a class of attack, and all sorts of claims all the while Meta is in court for copyright violation, anthropic has had to settle a case with authors. With distillation "attacks" at least they paid API fees.
boristsr
·3 เดือนที่ผ่านมา·discuss
I think it depends on the depth of the summary, and the purpose. You can do quite an indepth analysis as part of educational material for example, which is one of the tests of fair use.

I think a key thing to remember when assessing your own liability is fair use is a defense, not an automatic guaranteed right for blanket uses.

Leaking spoilers of unpublished works can definitely cause market harm, and serves no wider good for the market the same way educational material would.

I wouldn't like to be on the receiving side of this lawsuit. At the very least it's going to be expensive to defend against.
boristsr
·4 เดือนที่ผ่านมา·discuss
Yes please!
boristsr
·10 เดือนที่ผ่านมา·discuss
That's not true, or they wouldn't have settled for 1.5bln specifically for training on pirated material.

https://apnews.com/article/anthropic-copyright-authors-settl...
boristsr
·11 เดือนที่ผ่านมา·discuss
I understand your thoughts. I've had similar motivation problems about blogging since the release of ChatGPT. Feels like you are writing for a machine rather than readers. Definitely seen a decline in readers since December 2023 on older articles that previously had steady traffic for years.

Also, I just purchased LazyVim For Ambitious Developers. I've used the online edition a number of times in recent months. Thanks for your work!
boristsr
·12 เดือนที่ผ่านมา·discuss
Excellent deep dive and explanation of the process of tracking down and fixing it. Thanks for sharing it, it was a fun read. Will definitely keep this in mind next time I fire up farcry for some nostalgia!
boristsr
·ปีที่แล้ว·discuss
This reminds me very much of the fun of the "old internet", late 90's early 2000s geocities fun! Love it.
boristsr
·ปีที่แล้ว·discuss
That's not quite true. There is support for "strict" tables which does have more stringent rules around types

https://sqlite.org/stricttables.html
boristsr
·ปีที่แล้ว·discuss
Nanite is a lot more than just a continuous lod system. The challenges they needed to solve were above and beyond that. Continuous lod systems have been used for literal decades in things like terrain. The challenges for continuous lod for general static meshes are around silhouette preservation, UV preservation and so on. One of nanites insights was that a lot of the issues around trying to solve automatic mesh decimation without major mesh deformation/poor results just disappear when you are dealing with triangles that are just a few pixels (as little as single pixel triangles) in size. The problem with small triangles is a problem called quad overdraw, where graphics cards rasterize triangles in blocks of 2x2 pixels, so you end up over drawing pixels many times over which is very wasteful. So the solutions they came up with in particular were:

- switch to software rasterization for small triangles. This required a good heuristic to choose between whether to follow the hardware or software path for rasterization. It also needed newer shader stages that are earlier in the geometry pipeline. These are hardware features that came with shader models 5&6.

- using deferred materials which drastically improves their ability to do batched rendering.

It's actually the result of decades of hardware, software and research advancements.

The 2 solutions posted in recent days seem heavily focused on just the continuous lod without the rest of the nanite system as a whole.

Also yes, there were also challenges around the sheer amount of memory for such dense meshes and their patches. The latest nvme streaming tech makes that a little easier, along with quantizing the vertices which can dramatically lower memory usage at the expense of some vertex position precision.
boristsr
·ปีที่แล้ว·discuss
Nanite does a few things:

- continuous lod as this library does

- software rasterization for small single pixel triangles which reduces quad overdraw

- deferred materials (only material IDs and some geometry properties are written in the geometry pass to the gbuffers, which things like normal maps, base colour, roughness maps, etc being applied later with a single draw call per material)

- efficient instancing and batching of meshes and their mesh patches to allow arrows of objects to scale well as object count grows

- (edit, added later as I forgot) various streaming and compression techniques to efficiently stream/load at runtime and reduce runtime memory usage and bandwidth like vertex quantization etc.
boristsr
·2 ปีที่แล้ว·discuss
There was also claims that Microsoft ended their HTML engine over anticompetitive behavior from Google.

https://mspoweruser.com/google-claims-edge-slowing-empty-div...

These claims aren't isolated. I think it's a bad look for Google to repeatedly make mistakes when they are currently under multiple investigations for monopolistic behavior.
boristsr
·2 ปีที่แล้ว·discuss
I've been working on an automatic sky tracking telescope over the past few months. I'm a few weeks behind on blogging but making solid progress. V1 is nearing completion. Then I want to rework some of the electronics to design and get a custom PCB printed. Also the physical design needs a complete redesign to make it more sturdy for long exposures and solve some wiring pains.

The software allows the platform to automatically align to north and working on accounting for imperfect leveling (such as placing it on a slanted surface) through software and accelerometers.

Next challenges I want to solve in software is focus detection and then automatic image stack and post processing.

Primary goals of the project is a deep dive into robotics and electronics, along with brushing up on webdev which I don't touch too frequently being in the gamedev world. Also allowing me to explore things like digital signal processing.

I'm keeping a bit of a running blog here. [0]

[0] https://gdcorner.notion.site/Stargaze-Telescope-Build-Log-6f...
boristsr
·2 ปีที่แล้ว·discuss
I'm not sure how that's entirely relevant. Success of another platform doesn't imply failure of another platform. It's also relatively common for different regions of the world to settle into different social media networks and messaging systems. See: Whatsapp vs iMessage, VKontakte, WeChat, telegram and so on.

There's plenty of metrics to support the fact that Threads is a successful launch.
boristsr
·2 ปีที่แล้ว·discuss
It's actually wildly successful and most companies would kill to have a social media platform with that level of success.

On the play store it's #2 in the charts ahead of ChatGPT, behind Temu.

Perhaps you need to rethink your definition of success and failure. It's objectively a successful platform launch.