The patch author, while claiming LLM discussions are (implied "hidden") in "internal mailing lists", didn't link to the "constructive and collaborative" conversation that indeed occurred (publicly). That seems a sort of dishonesty itself.
In a different thread about a different LLM-generated package, here's RMS himself:
> • As a disclaimer it was generated with LLM. I think ELPA has a
> • prudent policy to not allow this for now until there is legal
> • clarify, but does this apply to nonGNU-ELPA also?
RMS: It does apply, for the time being. It is not a final decision, it is tentative.
> Games are doomed by femininity. Across media, genres marketed toward women are deemed lesser than their masculine counterparts: romance novels are trashy, chick flicks are shallow, and pop idols are embarrassing.
I can’t find it now, but I recently read a history of CYOA books. There was a discussion about the fact that although they feature a nameless, race-less, gender-less, age-less, etc, “YOU”, the covers almost universally depict a male protagonist.
This was because market research (in the 1970s, IIRC) showed that while girls will buy books with boys on the cover, boys wouldn’t buy books with girls on the cover.
Have you seen Behind the Parentheses, by Mark Jones Lorenzo? It goes into quite a lot of technical details about how things like eval/apply were implemented for example, and the larger academic and business contexts eg FORTRAN and earlier language development.
I’m a Lisp newbie (and mostly here for the Emacs Lisp) so a fair amount was beyond me, but I still found it quite readable and interesting.
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