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chuan_l

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chuan_l
·3 ปีที่แล้ว·discuss
I think two decades on and with " instagram " and other social media people have lost their innocence if you will call it that. Every image or camera shot is now curated , chosen from multiples and even post - processed at the moment of its inception. I used to wonder many years ago that if you could record all of your life in real time as a film from conception to the end. What that might be like to watch ? Self - image on social media is very much like that , an endless performance to a great invisible crowd ..
chuan_l
·3 ปีที่แล้ว·discuss
Love this post and reading about " remote lounge " ! I ran a night in a Chinatown dive bar here in Melbourne , Australia back in 1998 and inspired by the release of FSOL " ISDN " back then we streamed live performances from another club in Adelaide using 2 - bonded ADSL 128 Kbps links. It worked great despite just having enough bandwidth for decent audio and we ran 2 - small parties that were done like this ..

Though my real vision at the time was to have all 4 - walls projection mapped with video from other locations and perhaps create an " in between " space. That could link with different places around the world. There was a project in the UK around 2005 that tried to do this using a circular ring with cameras. However , am surprised that nobody has attempted more with telepresence in public spaces ..
chuan_l
·3 ปีที่แล้ว·discuss
This is not close to " state of the art " in TTS. The output is clicky , low bitrate and lacks vocal nuance. Its novel for using a " flow matching " approach in its architecture and being suited to cloud - based translation. Have a listen to U Washington , Google " sound storm " instead !
chuan_l
·3 ปีที่แล้ว·discuss
This brought some flashbacks : I worked with a Linux developer on a small binaural game prototype over 8 weeks. He spent those eight weeks comparing tools and beginning to hash something out in assembly which he didn't finish. We made a custom C# wrapper for the spatial sound in " Unity " instead.
chuan_l
·3 ปีที่แล้ว·discuss
" Unity " and C# is a better way to bridge a prior understanding of programming with making games. You just need to get over it somehow. There's a lot of great games made with each engine, and all are slow to start up but you're not there for that. You're there for the 80% those engines do so you can spend more time on making the parts that are fun. If you don't start - you'll never make it.
chuan_l
·3 ปีที่แล้ว·discuss
Its the " unknown - unknowns " that'll get you every time. From somebody who has an interest in game design , development and worked on a few released titles. Those games just don't look to be any fun ? Its a mistake that a lot of independent developers make : trying to make games , that have the semblance of classic games. Part of this comes from the learning process as well - it takes a lot more to create 3d content , rig it , animate it so on.

Though my best advice is to look within yourself , and your own experience for the situations and narratives that resonate. Look at somebody like " Lucas Pope " who made " Papers Please " " Return of the Obra Dinn " after leaving a full time developer position at " Naughty Dog ". It seems Austin works with AI - assisted code , why not turn that into a game ?

The world is already full of people trying to emulate Tarantino and Miyamoto. Be your own thing , be the next thing and your situation - process is all part of that. Just need to change the mindset a bit and turn your limitations into a different kind of expression. Then there's a lot of hard work !