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colingw

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2025 Stack Overflow Developer Survey Results

survey.stackoverflow.co
72 points·by colingw·12 เดือนที่ผ่านมา·72 comments

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colingw
·11 เดือนที่ผ่านมา·discuss
Thank you for this. There is occasionally disagreement about what "Common Lisp" even means, and the spec is often cited, but as far as all of my posts, library work, and application work are concerned, Common Lisp means "the current reality of the major compilers as implemented in 2025". This is a descriptive / bottom-up definition, and as an active author of software it is the one I'm more concerned with. For instance, `:local-nicknames` have been essentially universally implemented among the compilers, despite not being part of the spec. To me, this makes that feature "part of Common Lisp", especially since basically all CL software written today assumes its availability.

You're right to point out too that the post is somewhat SBCL-centric - this too reflects a descriptive reality that most new CL software is written with SBCL in mind first. Despite that I'd always encourage library authors to write as compatible code as possible, since it's really not that hard, and other compilers absolutely have value (I use several).
colingw
·11 เดือนที่ผ่านมา·discuss
The original intent was that `simple-array`, on its own, is not related to `string`. The referenced type hierarchy makes this clearer: https://lispcookbook.github.io/cl-cookbook/strings.html#stri...
colingw
·11 เดือนที่ผ่านมา·discuss
This was also my impression when reading the article, as someone who uses Sly heavily, every day. I can't imagine not having in-editor access to functionality like recompiling the function at point, or live evaluation of testing forms directly from the buffer. As Stew (the Clojure guy) pointed out in a video from a number of years ago, nobody should be typing anything raw into the in-editor REPL prompt; you should be sending forms directly from the code buffer.

How do I maintain that workflow if I'm to use native REPLs?
colingw
·12 เดือนที่ผ่านมา·discuss
No Emacs entry under editors, and no Clojure in the languages section? Somebody on the survey team had a bone to pick.
colingw
·ปีที่แล้ว·discuss
Fixed, thank you.
colingw
·ปีที่แล้ว·discuss
Thanks for this! I'll look into compressing the `.exe` down.

With regards to licensing, I think I'm okay. Raylib itself is permissive, and I own the rest of the dependencies (save two - one is MIT and the other is public domain).
colingw
·ปีที่แล้ว·discuss
Thanks for the tip. I double-checked, and while there is no difference between 0 and 1 for SBCL and ABCL, there is a slowdown for ECL.

I've elaborated here:

https://www.fosskers.ca/en/blog/optimizing-common-lisp#orgb5...
colingw
·ปีที่แล้ว·discuss
A gem from my grandmother's kitchen.
colingw
·2 ปีที่แล้ว·discuss
I have being using Trial[1] for the past few weeks to test out game development in Common Lisp, and have been having a great time. Being able to alter (almost) all aspects of your game while it's running is a blessing.

I hope this port succeeds.

[1]: https://github.com/Shirakumo/trial
colingw
·2 ปีที่แล้ว·discuss
This is the Trial game engine[1]. I've been using it recently to making a small game[2], and can say it's quite nice to be able to hot reload functions to test logic, collisions, etc. without having to restart the game. The Trial author has been working on porting it to the Switch to expand the reach of the game Kandria[3] (and other future CL games).

[1] https://github.com/Shirakumo/trial

[2] https://github.com/fosskers/save-the-farm

[3] https://github.com/Shirakumo/kandria
colingw
·2 ปีที่แล้ว·discuss
Not so for Clojure, there's great integration for both the Vim family and VSCode.
colingw
·2 ปีที่แล้ว·discuss
I should make it clear that I haven't left Rust; I write it every day professionally.

I transitioned from Haskell to Rust to capture efficiency and small binaries. Since I'm in the game of shipping CLI tools, this was important for me.

You're right though that Lisp is on the other end of that; we're back to bigger runtimes with no tree-shaking, since that would hinder debugging. For now I'm experimenting with the Interactive Programming paradigm because the debugging story is just too good. For long-lived programs, this may be the way to go.

Rust code can be made nice to look at it, but it isn't the default nor the trend.
colingw
·2 ปีที่แล้ว·discuss
The questions were originally posed by a Doom Emacs community member, so I answered them as-is.

The site is designs as it is because I'm not a frontend guy xD
colingw
·2 ปีที่แล้ว·discuss
CL-embedded langs like Coalton and April are mentioned in the article.
colingw
·2 ปีที่แล้ว·discuss
If the Stackoverflow Dev Survey is to be believed, CL and Clojure devs actually make decent money.
colingw
·2 ปีที่แล้ว·discuss
To be the most fair, Fennel 1.4 recently released with an `assert-repl` form that opens a repl when some assertion fails, in which you can inspect local variables, etc. That's getting closer to CL.

https://git.sr.ht/~technomancy/fennel/tree/1.4.0/item/change...
colingw
·2 ปีที่แล้ว·discuss
The Clojure Slack has active channels for both job posters and job seekers.
colingw
·2 ปีที่แล้ว·discuss
Manual recursion often isn't needed. You can get basically all of what you want from Transducers: https://github.com/fosskers/cl-transducers
colingw
·2 ปีที่แล้ว·discuss
Hi. I actually left Haskell for Rust. And when I say "left", I mean I don't start new projects in it. I still maintain my libraries.

I wrote Haskell for 10 years or so, both FOSS and professionally. I've "been around the block" so to speak and consider myself to have a decent view of the landscape. Overall, Rust lets me code in the style I want while being very resource efficient. I write Rust professionally.
colingw
·2 ปีที่แล้ว·discuss
Yes, it's more than just about the language itself, as I describe here: https://www.fosskers.ca/en/blog/software-dev-langs

For some people, community signals are very important. Massive conferences or raw number of libraries, etc., indicate some inner quality of that language's ecosystem that they value.