Photoshop alternatives already exist and are cheap or free, like Affinity.
Why create a Final Cut Pro alternative when it’s so cheap from Apple?
Many existing apps can be mostly cloned by a small team over 6 months or a year, but the challenge is finding customers willing to switch. You still need to add something new and useful, then reach customers somehow.
Thanks for the feedback. I agree that it’s changing very fast, which is why my thesis is that this tooling will be needed to help everyone on the team keep up.
Is your team measuring how much of your code is being written with claude and comparing amongst the team, like what works best in your codebase? How are you learning from each other?
I’m making a team version of my buildermark.dev open source project and trying to learn about how teams would like to use it.
To help you decide if you should keep your Claude subscription, you can see how much of your code is written by Claude Code with my project (open source, local): https://github.com/gelatinousdevelopment/buildermark
No, I run a separate URL detection to make links clickable. However, SwiftTerm just added link detection a few days ago and I haven’t had time to look into theirs yet.
Yeah, that’s understandable. Many open source macOS-only apps seem to get abandoned, so I’m trying to build something sustainable.
It uses only 3 dependencies that are very well known and widely used, so supply chain risk is minimal. That leaves me, the developer, as the main point of trust.
Yeah, they all do sometimes, but the agent decides what to allow and they can choose to not use it. This gives the user full control of the sandbox and you can run the agent in yolo mode.