Wow, what an unpleasant hate-filled response to a single paragraph taken out of context from the entire post.
The fact that his work is still referenced, is still part of the game, and wanted by people on t-shirts/mugs/etc is significantly more contribution than the moronic made-up "0.000000000001%" number you claim.
He is a flawed person and he admits it several times in his post. But he also uses his story to highlight some good points about how broken the tech-capitalist system can be for artists, and that is my takeaway from this post. So please have a little empathy, it is not easy to know if you are being treated fairly in this complicated world today.
Based on my experience, it is possible, and the key factor is something she highlighted:
> I worked in venture capital for two years at a fund specializing in the area my Loyal is in (so I had a preexisting VC network, was seen as a bit of an ‘insider’, and the fund invested in Loyal, which was good signaling).
What sort of gaming-related workload do you think an FPGA would be suitable for? I don't know much about the gaming world, but isn't the majority of the computational workload graphics-rendering related, in which case, the GPU architecture is the best candidate to iterate on?