It's an homage. It's easier to argue the "rip-off" case when the movie being stenciled is commercially successful, like when 2 Days in the Valley tried to ride the success of Pulp Fiction. Filmmakers are film nerds and they reference other works constantly, given the freedom (I'm watching Euphoria on HBO and suddenly there's a tracking shot lifted from the 1927 silent film Wings?). I like identifying these homages and connecting the linage of the art form. A few years ago I made an algo for it that doubles as a recommendation engine: https://cinetrii.com/
My project 1) is a side project, meaning I can commit as much or as little time as I'd like 2) is something I use myself 3) doesn't cost too much to run.
I think these factors help the survival of a Show HN submission. Been running https://cinetrii.com for years.
I discovered Columbo just a year or so back and I love it. Peter Falk is the big draw, but I also appreciate the relatively low intensity of the show. Scenes are allowed to unfold at a pace that would seem too slow or baggy for today's shows. It's a perfect evening watch to unwind after a long day.
RPG Maker 2000, I made small games when I was 11 or so. It wasn’t programming in the purest sense but you could store variables, make if statements and for loops within a dialog based GUI rather than scripting by hand. Despite being designed for japanese style RPGs there was a considerable amount that could be done within those constraints, like shoot em’ ups and such.
Streamlit doesn't expose async / callback stuff in the API, instead the script is rerun from the start every time the user clicks a checkbox, manipulates a slider etc. This makes it really easy to make apps, but depending on the computations occurring on each render it can get pretty sluggish. There is support to cache to speed things up, e.g. data downloads.
Been using Streamlit at work for over a year. It's great for quickly building internal apps where latency or styling is not a concern (though it is a lot prettier than notebooks).
I don’t know how representative this is of all dealerships, but This American Life ran an episode on a Long Island dealership struggling to fill the OEM quota of sales for the month. It’s greatly entertaining (and depressing):
https://www.thisamericanlife.org/513/129-cars
Thanks, but I doubt anyone would find it useful apart from the curiosity and novelty of it. It's neither optimized from a performance or development perspective and it lacks visual fidelity (my friends kept reminding me that it looked like Minecraft). I have some videos from way back demonstrating how making a scene could look like (everything was done in-engine):
I wanted to make a video game. Over the course of a few years I built my own 3d engine and SDK, using only Java and the OpenGL API. By the time I got to a state where an actual game could be made (sort of a point and click adventure) I fell out of love with games altogether.
If you want to actually make a game, use something like Godot, Unreal or Unity. If you want to do all the ”fun parts” of designing a rendering pipeline, implementing shaders, inventing a scripting language but not actually make anything, roll your own engine..