To be honest, I still reference my paper copy of the Windows 1995 Interface Guidelines from time to time, when people propose new features for Krita. They are not always useful, but at least they don't change all the time.
Oh, noes... A post that has this in the second paragraph:
"I'll hope you, dear reader, will forgive me for making this a really personal post; a very large part of my life has been tied up with Krita, and it's going to show."
ended up in something "jmix" thought was "self-indulgent".
Well, as Halla, the Krita maintainer, I kind agree. Image manipulation is not a goal. But for animation, we have a very specific goal. What we want to see is someone doing a looney Tunes like hand-drawn animation in Krita. And I've seen some, so mission accomplished!
I, as the Krita maintainer, hereby give everyone the right to verb the trademarked name "krita". Whether it's I "krittered that concept" or "I kritaed that sketch" -- it's fine!
The only thing you cannot do with the trademarked name krita is publish rip-off, spyware-laden versions in places like eBay.
I think my blog is also a pretty good place, albeit probably uninteresting to most if not all people. But it's my place, and nobody else influences me.
Heh. If any of the official Kiki images has a Kiki with melon-sized boobs, _I_ would have melon-sized boobs, and I've only been on HRT for a year and a half, and am an A-cup. (Aspiring to a B-cup, though!)
Yeah... The thing is, the current UI isn't really good for small screens, so when we teamed up with Google to bring Krita to Android and ChromeOS, we only targeted large-screen devices.
We are trying to add a UX suitable for small-screen devices, but... Google changes Android so often and so weirdly that the guy working on Krita on Android pretty much spends all his time chasing those changes instead of designing a small-screen friendly UI.
Clip Studio's text tools are really primitive, yes... And we're aware of the challenges. At least three people in the core team do make comics, too :-) And we want to support vertical text, RTL, ruby and all of that. But in this thread there's a link to a blog post that shows what already has been done, and there's been lots of work done since.