So the styling and animation work looks really cool (when isolated), but they distract from the content itself, IMO.
I think it'd work better if you featured the animated background effect toward the top of the page and shifted toward static graphics (or much subtler animations) as the user scrolls.
And I don't think the zoom-out effect on the listing cards has the intended effect; I found myself wanting to get a better look at the papers and was a little disappointed/annoyed when they got smaller and harder to see as I pulled them into view.
The colors/shadows/layout all looks really nice, but I feel like the animations (as-is) ultimately detract from the experience rather than add to it. Thanks for sharing, though!
They're just so handy! I do think LLMs tend to use them in a specific way, though.
So maybe tweaking your usage (ex. no spaces around them) or using a technically incorrect en-dash might offer the desired effect while subtly signaling that your message isn't AI-generated.
I still use them — mostly for pauses — but I'd like to think my voice sounds distinct enough from an AI that people can tell.
I mean, I largely agree with the sentiment (friction is important for growth/happiness, after all). But even as a developer, I'm able to quickly whip up custom personal apps that I just wouldn't be able to justify the time for previously.
Our CEO just took a design mock-up of a new landing page and threw it into Fable, and it spit out an objectively better iteration of the component's design. The hierarchy made more sense, the typography was more polished, and it naturally incorporated some elements we hadn't added yet.
We won't implement everything it changed of course, but it's the first time I've seen a model take a decent draft of a webpage mockup and improve it in a way that feels like a more evolved version of the original instead of just LLM-ifying it.
Absolutely. I was homeschooled growing up, and my parents were fairly strict about screentime. We read anything we could get our hands on, and I feel like I'm a happier, healthier adult today because of it.
While I'm now on my phone too much, and I don't read fiction as much as I used to, I'm grateful for those foundations.
The friction and discomfort that come from reading/exercising/learning/growing is so important, and I hope we can find a healthier balance for the next generation.
I've struggled at times with various app blockers and limits. Most of them are just a little too easy to disable — or they prevent usage altogether.
AppBlock on Android has a feature that allows you to continue using an app after your time limit is up — if you're willing to wait 3 minutes without swiping to another app. And then, by default, it'll kick back in 15 minutes later.
Yeah, I see language like this a lot, but we don't live in an idealized microeconomic market with perfect information flow and competition levels.
Some companies are in highly competitive spaces while others have found a quiet, profitable niche.
And companies do have to compete for talent. If you want A-level players on your team, you're going to have to pay them more and/or provide benefits that surpass the competition.
Also — it's objectively a better search product to give users what they're looking for right away.
Though that's not to say they're acting altruisticly here.
Google seems to be racing toward a new dark pattern where users learn to trust rely on the AI for neutral, smart objectively correct answers — which boosts trust in its sponsored product recommendations. Super gross.
Neither conservative nor Mormon, but online gambling is an addictive scourge that ruins lives, and I'd love to see it banned broadly. And go ahead and ban paid loot boxes as well.
I don't love casinos or lotteries, but at least there's the friction of having to travel to a physical location to feed your addiction.
And then there's the whole "insider trading" and "gambling on war" angles that come into play with prediction markets.
There are plenty of dark patterns in digital marketing, and you're generally right about the thinking.
But there is a (somewhat plausible) defense here: if someone forwards you an email and you hit the unsubscribe link, then it unsubscribes them; not you. Requiring the user to enter their email helps ensure you don't accidentally unsubscribe the wrong person.
That said — the most impactful thing anyone can do to punish dark pattern digital marketing behavior is to report the message as SPAM in your email client. That'll hurt their delivery rates and damage their sending reputation with email providers.
I take your point, but aren't most social interactions technically manipulative through this lens?
If you wear nice clothes and exercise, then are you just trying to manipulate people into thinking you have taste and are attractive?
If you work hard at your job and are responsive to your boss's requests, then are you just manipulating them into thinking you're a good worker and giving you a raise?
These tools can certainly be misused (see shitty salespeople), but I don't "attempting to convince others that you are cool and likable" is problematic and manipulative.
Just don't fake it. That's the part people have a problem with. I just read it as "if you want people to care about your shit, then it's only fair you care about theirs first."
Really curious how many people actually get close to that level of usage? Their general business plan only offers the $100 version, with pay-as-you-go above that.
If 95% of people are using $100 of value a month, the whales may not be hurting them that badly.
Ezra Klein and Derek Thompson tackle this specific example (along with others) in their book Abundance that came out last year. It's a pretty easy read, and a really interesting examination of why projects like this struggle.
But as other commenters have pointed out — a lot of it is NIMBYism (plus a heavy dose of overregulation).
Conservatives tend to point at projects like this as examples of why our incompetent government shouldn't be allowed to build large projects.
But other countries can do this (including a good chunk of Europe), so I think it's really valuable to dig in and understand why we struggle.
100% agree with you here. Psychologically, I'm pretty convinced that the best spaces on the internet (and potentially off of it) require some small amount of friction for quality conversation and collaboration.
Comment sections on paid substacks tend to be much better than free ones. And on Hackernews (and Reddit, a decade ago), the old-school, text-heavy approach (complete with voting) help ensure that quality content rises.
I find the balance fascinating — exactly how much friction do you need to create a healthy online community? And what are the best ways of doing that without making people pay?
Why do you think people dislike AI-generated content?
It's not because AI-generated music inherently sucks. It's generally C-grade professional music. It's just not novel or especially interesting, and the low barrier to entry means there's a ton of slop in the space.
A lot of people have always wanted to make music, never made it past the barrier of "music is hard," and therefore have no clue as to what makes truly good music. And now that they have AI, they think they can just skip all the boring parts and make great songs.
And while they can skip a lot of steps in the creative process — those skipped steps also help musicians develop their artistic taste and judgment.
And just because these AI "creators" can't tell the difference, they assume others can't either. And then they get mad when critics recognize their uninspired, derivative slop for what it is.
That's not limited to music, either. You see it in coding, graphic design, writing, and pretty much any other LLM-assisted content generation. Maybe it'll change one day as models get better. Maybe not.
This project is original, stylish, technically clever, aesthetically pleasing, and well-crafted. There's a level of polish and intention behind it, and people here recognize that.
So, philosophically speaking, I agree with this approach. But I did read that there was some speculation regarding the future legal implications of signalling that an AI wrote/cowrote a commit. I know Anthropic's been pretty clear that we own the generated code, but if a copyright lawsuit goes sideways (since these were all built with pirated data and licensed code) — does that open you or your company up to litigation risk in the future?
And selfishly — I'd rather not run into a scenario where my boss pulls up GitHub, sees Claude credited for hundreds of commits, and then he impulsively decides that perhaps Claude's doing the real work here and that we could downsize our dev team or replace with cheaper, younger developers.
Not OP, but my understanding is that voting for politicians who prioritize more sustainable policies and advocating for industry regulation to cut down on things like single-use plastics (or promoting EV use/infrastructure build outs) has a much bigger impact than recycling or not flying.
I (unfortunately) just don't think it's pragmatic/reasonable to expect enough people to make personal sacrifices/reduce QOL to make a dent. It's a tragedy of the commons, and we need some form of reasonable regulation to cut down on the worst offenders (probably carbon taxes) while we invest heavily in improving the technology so it makes financial sense to switch.
Renewables have come so far in the past decade and are now competitive with fossil fuels in terms of pricing. As the technology continues to become more efficient and cheaper, we'll likely start to see significant drops in emissions in addition to cheaper energy.*
*Assuming the US elects a rational adult to the presidency in 2028.
I think it'd work better if you featured the animated background effect toward the top of the page and shifted toward static graphics (or much subtler animations) as the user scrolls.
And I don't think the zoom-out effect on the listing cards has the intended effect; I found myself wanting to get a better look at the papers and was a little disappointed/annoyed when they got smaller and harder to see as I pulled them into view.
The colors/shadows/layout all looks really nice, but I feel like the animations (as-is) ultimately detract from the experience rather than add to it. Thanks for sharing, though!