My wife missed that word, and it said the correct word was “habit”.
I also did “baith” (for the same reason as OP), and ended up making it to 16, but I feel like I shouldn’t have, since I’ve never heard of “baith”. I was confused when it accepted it.
I’ve had two S5s die on me recently. They kept shutting down in the middle of a clean, and from what I read, it needed a battery replacement.
Ordered one off Ali Express, and after another couple months, it also started dying. So replaced it with a newer Roborock.
Didn’t bother when the second S5 started doing the same, just got a new Roborock.
Both new ones have been going well so far, and while it does seem to be good for replacing parts (I had another lidar part fail, and the replacement was easy), I was disappointed that replacing the battery didn’t fix the shut down issues.
> You do it because if you don't, then you'll be worse off years later.
This feels hyperbolic. While I would agree that community and remaining connected are very important to overall health, I don’t feel like making a habit of talking to strangers is a prerequisite.
Oh, my kids are older now (18 and 21), but when they were younger, we definitely did plenty of LAN-party games like Minecraft, StarCraft (1 and 2), Terraria, Torchlight, and (when they were older) TFC (which we had some hilarious times playing with/against some terrible bots).
My gripe isn’t so much about what we can do, but just the fact that nobody cares as much about it these days (it’s not mainstream and most devs don’t think about it).
So while I agree the era may not be over, it’s mostly forgotten in favor of remote play without needing to be colocated.
As great as the spirit of this article is, it only offers problems without solutions.
I’d love to see example of “bad” solutions made “good”.
As a result, I feel like solving this problem is easier said than done. I can’t think of a great way to solve many of the problems presented here. (Admittedly, I’m not a UX designer, so the bar is low for me.)
This reminds me of a lesser known and underrated game on the GameCube, Pac-Man Vs. (designed by Miyamoto). [1]
It worked by having one player use a GameBoy Advance (connected to the GameCube with an adapter) to (privately) operate Pac-Man while the other three players use GameCube controllers to operate ghosts from the TV.
Additionally, to give Pac-Man a better shot at winning, the three ghosts play from a third-person 3D perspective, rather than top-down.
The ghost that caught Pac-Man would get to take over as Pac-Man (which would inevitably result in a tangled mess of cords by the end).
It was a great couch 3v1 game.
The WiiU had similar mini-games in Nintendo Land [2], with one player operating the Wii U gamepad, while the others played from the TV.
I flagged it because it looked like a low-effort vibe-coded cash-grab app that doesn’t do anything novel that Pages doesn’t, and the submitter has zero other history (reinforcing it’s a cash-grab).
The OP not responding to any of the claims also reinforces this.
This is true, to an extent, but one missing variable is peers, and the — sometimes outsized — influence they have relative to parents.
Some parents limit screen time and delay giving their children phones, but if their peers all have phones and spend much of their time on screens, the parents’ influence may lose out.
In your example, if the friends that came over pulled out their phones and spent most of their time on the phones, the others would eventually follow suit.
And, of course, the reverse is often true — if friends are sitting around talking/interacting, it can sometimes get the others off their screens.
But I’ve also seen many cases, unfortunately, where this wasn’t the case — even though many are interacting, they’ll still keep their face in their screen.
> A “friend request” mechanism is one way of achieving this.
But then you’re left dealing with spam “friend requests”, which is still something I have to take action on, filter out, or ignore — same as spam email.
> Yet all car safety regulation on the 59% that are
I don’t think you meant literally “all”, but one that comes to mind that definitely is intended for pedestrian safety is around requiring that EVs make audible noises when they’re moving at slow speeds (the fake humming as they move forward, and the beeping as they reverse).
Where did the 20% number come from? I’d argue it’s way more than that (or variable, i.e. dependent on who’s using it/how it’s being used/what it’s being used on).
Having said that, the number, to me, doesn’t even matter. You could replace that with 200%, and it’d be just as true.
> We envision 2.1 as our last major update of Factorio, and we will shift the focus onto long term support. So things like bug fixes, platform support/compatibility, modding features, etc. Other than that we feel we've reached a good place to conclude the active gameplay development.
Also embedded in mention of the departure of a few team members.
I feel like this is truly the end of Factorio.
What a game, and what an effort. It is what, I consider, the game that kicked off the “automation” genre of video games.
And in my mind, is to this day still one of — if not the — best automation games.
Email: jerad @ my HN user name + .com