I made a cooperative team incremental game about software testing that has silly trivia questions. It won't waste your team's whole day because the story plays out in exactly 20 minutes.
Even if California adds housing, how can it possibly add enough water, roads, schools, parks, etc? It's just trading one crisis for another.
The coastal regions are already over-crowded at current prices. The overall cost is just too high. It's wasteful compared to building in other regions. And, it's unnecessary because so much of modern work can be done remotely.
Instead of allowing 80% of housing at market rate to subsidize 20% low-income housing in an unsustainable growth pattern, California should mandate that large employers offer at least 20% of their office employees the opportunity to work remotely. Creating an escape valve for local demand would slow the growth of housing costs without adding new infrastructure requirements.
I wanted players to think about choosing the right option rather than just submitting every choice like trial-and-error. If you get it wrong, you can try again, it just burns a little of your time.
This is a collection of original papercraft designs for helping people have fun playing D&D. It's a way for me to get some hobby time away from the screen and keyboard. All the designs are available as pay-what-you-want, most people pay zero, and anything that people do pay goes to me supporting other creators on DMsGuild.com.
Unlike most papercraft, these designs are meant to be pretty sturdy and useful rather than just decorative. Most are about as strong as an empty soda can, so you can handle them and toss them around or even stack a couple books on top without crushing them. And, the source diagrams are included, so you can customize the art.
If you check out the "About" page you will see that the purpose is to explore inclusive accessories for D&D that people can enjoy regardless of their disposable income, and with less environmental impact than typical plastic, wood, or leather accessories.
After reading on Hacker News about Universal Paperclips and seeing someone post that their whole team wasted a day playing it, I thought I would try to create an idle game that was devops themed, collaborative, and time-limited.
Like other idle games, you basically try to make the big number get really, really big. But, unlike other idle games that I have found, mine mixes in silly devrel trivia questions. Set aside exactly 20 minutes to get your team working together to accumulate an absurdly huge number of successful unit test runs in a truly test-centric world: