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largest_hippo

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largest_hippo
·2 ปีที่แล้ว·discuss
Great point, and you're right that's easier if it's already cloud-based. But with ngrok-type utiltities (and good old SSH) there's nothing stopping us from saying "hey, check out this weird bug on my local instance -- here's the url/ssh hotsname." The downside is that it's often harder to spin up multiple locals than multiple cloud instances, and so it's harder to publish a url for the team to play around with for a day ("I'm building this new feature, but I'm not sure about the UX, what do you think?"). But IMHO the benefit of being able to nuke and recreate a dev environment in seconds (rather than the ~10mins it sometimes takes for a cloudsql instance to spin up) is worth it.
largest_hippo
·2 ปีที่แล้ว·discuss
This is the form factor that I always wanted from HoloLens (which I own). The release is very light on details of field of view and resolution (other than "best ever" puffery), that's where we'll get a better sense of actual use cases. The ball game shown looked very rudimentary in terms of only taking place in a small directly-in-front-of-user sense. This is also where HoloLens games fell flat -- you'd turn your head slightly to the left or right, and suddenly key game elements would vanish.

Edit -- the home page says 70-degree FoV. Not bad, better than HoloLens (45-degree FoV if I recall), but perhaps not enough to turn your head to the person next to you while still having game elements persist in vision