If you open more doors you are progressing faster and the enemies get harder, but also drop better loot.
But I see where you are coming from. I was thinking about adding Skills to the game to give it more depth, but that might not solve the missing agency issue.
Edit: Maybe a timer like: You only have 60 minutes left in the dungeon would help. So it forces you to skip some events to get deeper for better loot fast. I guess doing events like opening a chest should take more time than skipping it.
So, I paid for a monthly Suno AI subscription and uploaded the best generations to YouTube. I found it positive that as an active customer I got early access to the latest model. It was also good that some strange generations were refunded straight away. The meta tags that you can use to instruct the AI to steer the song in a certain direction are frustrating, and also that the AI doesn't always stick to the specified lyrics.
This is a module for applications written in v.
It helps if your application uses different settings like database credentials for production vs development.
I had the idea to create it as early as 2019 when I needed it for another project.
I looked for an existing module, but there wasn't one.
By the time I could actually program and release it I found there was already another dotenv module available. That was a bummer.
I found out that the other dotenv module doesn't strictly follow docker-compose .env syntax rules. So this is what makes my module different.
Later I added some gimmicks. E.g. auto create the missing .env file on first run prefilled with placeholders of the variables that are needed. Also support for the 'export' keyword was added.
This is the first open source repository from me. Please tell me if I've missed something.