Facet | San Francisco, CA | Software Engineer | Full-time | Onsite or Remote
Facet is harnessing machine intelligence to make photo editing quick, collaborative, and scalable. We understand that pictures are more than just pixels, so we're building a platform that lets creative professionals edit collections of photographs in terms of the people, objects, and colors they contain.
We're looking for engineers who can think deeply about complex systems and empathize with artists, and are also curious and creative. We use Typescript, React, WebGL, GraphQL, Postgres, Node, Python, and Tensorflow, but it's not a big deal if you haven't.
Our team includes folks from Google, Adobe, and Cruise, and we're backed by great VCs, former Dropbox execs, and AI researchers from Google Brain and Salesforce.
If you'd like to talk, I'm the CTO and you can drop me an email at matt at facet.ai.
Because, while it is a landmark achievement, it has little relevance to which people have access to health care, which people are confined to cages their entire lives, or which people are allowed to make decisions about their own bodies -- and, in the US, other stories are very relevant to these questions right now.
I would love for Hayabusa to get more attention, but the problem isn't that it's being drowned out by nothing. It's being drowned out by stories that will have real and long-lasting effects on people's everyday lives.
Facet | San Francisco, CA | Software Engineers | Full-time | Onsite
Facet is harnessing machine intelligence to make photo editing quick, collaborative, and scalable. We understand that pictures are more than just pixels, so we're building a platform that lets creative professionals edit whole collections of photographs in terms of the people, objects, and colors they contain.
To build this platform, we need engineers (like you?) who can think deeply about complex systems and empathize with artists, and are also curious, respectful, and creative. We use Typescript, React, WebGL, GraphQL, Postgres, Node, Python, Tensorflow, and Terraform, but it's not a big deal if you haven't.
We're seed funded -- backed by great VCs, former Dropbox execs, and AI researchers from Google Brain and Salesforce -- and building out our founding engineering team in SF.
If you'd like to talk, I'm the CTO and you can drop me an email at [email protected].
- Is a signal that the driver intends to turn. Drivers should also be using their actual turn signals, of course, but as a cyclist I would much rather have a driver who fails to signal merge early and turn, rather than turn with no warning.
- Allows the cyclist to more easily get around to the left.
You might check out Mitsuba (http://www.mitsuba-renderer.org/) and LuxRender (http://www.luxrender.net/). Both are more modern open-source renderers with Python APIs, and I know that Mitsuba is quite popular in the graphics research community (in part because that's where it comes from).
Berkeley, CA - Contract - REMOTE - iOS front-end engineer
We’re bringing interactive cinema-quality physics to mobile devices. We need someone to help us build a slick, seamless iOS app to show off our awesome physics. If you want to push the frontiers of computer graphics, work with brilliant researchers, and build a game with the most beautiful interactive 3D liquids the world has ever seen: come talk to us!
Our team is three professors and a Ph.D. student, from CMU and Berkeley. We have a track record of producing great research, with six SIGGRAPH papers among us this year alone. This is a research project, not a company, but we do have a reasonable budget. If all goes well, we'll be presenting this project at SIGGRAPH next year.
If you write fantastic iOS apps, are interested in computer graphics, and (ideally) have some experience with video on iOS, you should get in touch!
Send an email to [email protected] with your resume and tell us a bit about why you’re interested.
In any case, running global illumination often causes a major increase in rendering time. So it's understandable that Pixar, which has to render a huge number of frames at huge resolutions, did not traditionally use it much.
There's also another factor at play, which is directability. Physical correctness is not usually a priority except as far as it advances the artistic goals of the people making the movie. If the director says, "can you make the right side of that table look less red?", you need to have some way for the artist to achieve that goal, even if that's not how the scene would "really" look. I expect that the development of new tools and processes to allow precise manipulation of the lighting in globally illuminated scenes was just as much, if not more, of a barrier than the additional cost in rendering time.
Secord et al. also did a perceptual study in which they determined which features were most correlated with user viewpoint preference and built models for viewpoint preference based on this information: http://gfx.cs.princeton.edu/pubs/Secord_2011_PMO/index.php
What would worry me is that I don't understand what Facebook really wants out of this acquisition, and why this will motivate it to do right by Parse users. It looks to me like a number of other people in this thread don't understand either and are coming up with their own theories, few of which are good news for the developer.
Facet is harnessing machine intelligence to make photo editing quick, collaborative, and scalable. We understand that pictures are more than just pixels, so we're building a platform that lets creative professionals edit collections of photographs in terms of the people, objects, and colors they contain.
We're looking for engineers who can think deeply about complex systems and empathize with artists, and are also curious and creative. We use Typescript, React, WebGL, GraphQL, Postgres, Node, Python, and Tensorflow, but it's not a big deal if you haven't.
Our team includes folks from Google, Adobe, and Cruise, and we're backed by great VCs, former Dropbox execs, and AI researchers from Google Brain and Salesforce.
If you'd like to talk, I'm the CTO and you can drop me an email at matt at facet.ai.