Literally every single statistics out there on game ownership. In fact among high spenders there's a troubling statistics showing a lot of people buy games yet never even launch them :
>Nearly 37% Of All Registered Steam Games Have Never Been Played
Steam's most played games list tend to change very slowly over time, with a few slots occasionally taken by mediocre "throw away" titles that people consume once and then forget after a few months :
https://store.steampowered.com/stats/
In the current month's list, almost all the games most launched on steam are games that are old and have high replay value. Counter Strike, Dota, PUBG, GTA5, PoE, Rocket League.
Outside of steam, one of the most played game of the world is League of Legends. It currently has a 115 million monthly player count, and a 50 millions peak daily logins. Yes, that little competitive PC game has seen more people playing it than the playstation 4 has seen buyers in its lifetime.
The best selling game console by the way only ever saw a few of its titles ever reaching a large player base :
https://en.wikipedia.org/wiki/List_of_best-selling_Wii_video....
This is known as the Wii's tragedy. The best selling console in the world, but games barely ever sold on it, with people mostly sticking to a few Nintendo's first party games. You could say it's a tiny subgroup that kept financing literally every other games on the platform.
People tend to stick to a few game they consider worth their value and replay them. The people who keep buying new things over and over at $60+ and forget about them after they're ""done"" are a minority among gamers. They're a very attractive archetype for game developers as they tend to be a failsafe for when their games just can't appeal beyond very superficial characteristics but they're not the majority of gamers by far. Most games sold on the market don't sell that many millions and it's always the same group who keeps buying the new shiny thing.
The average AAA game tries hard to become an experience akin to movies with their many cutscenes, dialogue and visuals because devs are trying to get the attention of that guy who just keeps buying new shit over and over and throws it away once done.
And that's without counting "casual" type of gamers who also tend to focus on their one or two game and forget about the rest. Of the casuals, the wealthier types who are willing to spend irrationally are what every single mobile game developers wish they had, because the ''whale'' archetype will spend countless grands on just the one game they always play. All the ""free"" video games that have paid for options rely on these people who show extreme loyalty toward the one game. The modern incarnation of Counter Strike subsists from people willing to keep spending insane money just to get a skin that says that they spent hundreds or grands on something that doesn't even give them a competitive advantage.
I guess people who play chess or soccer are "curators" and "collectors" considering how old those "game" concepts are?
Some people may only see video games as a replacement for popcorn movies, a vapid session of watching characters talk about meaningless things and occasionally press a button or two as an illusion of interactivity with something.
But some of us get attached when there's something actually -good- out of it and time memorable beyond the technology used to build it. Thoughtful set of rules that allow a person to either challenge themselves or others. Some of us will always continue to play Starcraft, Counter Strike, Street Fighter or arcade shmups. They don't need a "revision" much like Chess doesn't need to be modified into a game that isn't Chess and soccer doesn't need to become handegg.
Moreover Valve's hardest push in the past years was in VR. They are literally the only major (not indie or AA, and not doing a bad port of an already existing game, like Bethesda) developer to make a full game's worth of content for the platform that makes full use of the platform. Alyx was a breath of fresh air for anyone who wanted something out of VR that didn't feel like an incomplete experience.
And VR is inherently incompatible with the design goals of cloud computing. The slightest of latencies destroy the illusion in VR. Valve is not going to support a world that doesn't encourage people to own the hardware necessary to run VR.
> throw out food over a little bit of localized mold, especially things like bread which can form it very easily
You trust too much on human sight.
The part that is visible is visible because the colony has grown to immense density and it's also the part that serves reproduction (the body of mold that sits on the surface spreading spores) : if you can see a spot of mold on the bread, there is, without a doubt, a lot of mold you are not seeing elsewhere on the bread, just not as much concentration as that patch of mold.
Now, if you're young, healthy and don't stumble upon a particularly toxic variety of mold, the danger isn't particularly manifest. But the risk is not worth it still.
>"We don't recommend cutting mold off of bread, because it's a soft food," says Marianne Gravely, a senior technical information specialist for the United States Department of Agriculture. "With soft food, it's very easy for the roots [of the mold], or the tentacles, or whatever creepy word you want to use, to penetrate" deeper into the food.
Have expired for a long while. It just took some time for serious competition, like the Sony MDR-1000X and its descendants, to come out.
Those patents are really old actually. Noise cancelling was unknown to the general public prior to the first quietcomfort headphones from Bose but it had been in use for decades before in Bose aviation headsets.
What mystifies me is that the core of the OS is actually pretty good. I've never had any issue like a blue screen since a decade ago. The kernel and driver subsystems are rock solid. Had a few occasional GPU driver crashes but those are mostly the fault of the driver devs and they don't cause a system reboot since Vista.
Why is the userland so bad in comparison? are they employing much worse developers to take care of the windows explorer/search/browser side of things? it is true that if you really try to pay attention you will notice many quirks and bugs here and there in the user interface interactions, with the start menu search being such a horribly visible offender (also bugs in the explorer search box).
Microsoft managed to make a uniform looking user interface for both win9x and XP/Vista/7, why are they having so much trouble with Windows 10 control panels?
https://www.forbes.com/sites/erikkain/2014/04/17/nearly-37-o...
>Nearly 37% Of All Registered Steam Games Have Never Been Played
Steam's most played games list tend to change very slowly over time, with a few slots occasionally taken by mediocre "throw away" titles that people consume once and then forget after a few months : https://store.steampowered.com/stats/ In the current month's list, almost all the games most launched on steam are games that are old and have high replay value. Counter Strike, Dota, PUBG, GTA5, PoE, Rocket League.
Outside of steam, one of the most played game of the world is League of Legends. It currently has a 115 million monthly player count, and a 50 millions peak daily logins. Yes, that little competitive PC game has seen more people playing it than the playstation 4 has seen buyers in its lifetime.
The best selling game console by the way only ever saw a few of its titles ever reaching a large player base : https://en.wikipedia.org/wiki/List_of_best-selling_Wii_video.... This is known as the Wii's tragedy. The best selling console in the world, but games barely ever sold on it, with people mostly sticking to a few Nintendo's first party games. You could say it's a tiny subgroup that kept financing literally every other games on the platform.
People tend to stick to a few game they consider worth their value and replay them. The people who keep buying new things over and over at $60+ and forget about them after they're ""done"" are a minority among gamers. They're a very attractive archetype for game developers as they tend to be a failsafe for when their games just can't appeal beyond very superficial characteristics but they're not the majority of gamers by far. Most games sold on the market don't sell that many millions and it's always the same group who keeps buying the new shiny thing. The average AAA game tries hard to become an experience akin to movies with their many cutscenes, dialogue and visuals because devs are trying to get the attention of that guy who just keeps buying new shit over and over and throws it away once done.
And that's without counting "casual" type of gamers who also tend to focus on their one or two game and forget about the rest. Of the casuals, the wealthier types who are willing to spend irrationally are what every single mobile game developers wish they had, because the ''whale'' archetype will spend countless grands on just the one game they always play. All the ""free"" video games that have paid for options rely on these people who show extreme loyalty toward the one game. The modern incarnation of Counter Strike subsists from people willing to keep spending insane money just to get a skin that says that they spent hundreds or grands on something that doesn't even give them a competitive advantage.