A visit to the Retro Gaming Museum in Vienna reveals a surprisingly lively underground bunker packed with playable consoles, home computers and arcade classics. With a 90-minute "speedrun" ticket, you can blast through decades of gaming history in one concentrated hit.
Not sure my site qualifies as hobbyist enough. It is the work of an enthusiast (me) but I used Bootstrap for styling and layout. I use some JavaScript. The site also starts with an animation I made using Tumult Hype. All this is probably too much for a true hobbyist site. Still, I regard my site as my hobby.
During a psychological evaluation decades ago, I was asked to draw a tree. I later learned this seemingly innocent exercise was a gateway into the labyrinth of someone's personality. Recently, I decided to revisit that moment and draw another tree, this time with an iPad and decades of life experience in hand. Let's see how the Tree Drawing Test holds up.
This Pilet looks interesting. Still early days though.
Probably quite useful for makers, developers, and tech enthusiasts. It has a Raspberry Pi5 or CM5 in it. Fully open source, the Pilet seems to be customizable and to be available in multiple form factors. I personally like the tablet form with the attaches keyboard beneath it (though I hope that it is nicer to type on than it looks in the pictures.
They are launching a Kickstarter soon. I'm apprehensively excited.
Hi there, I'm the writer of the article. Apologies for the inconvenience. I have now replaced the image with the most naked women with a less naked one. Furthermore, I have added an NSFW badge to the top of the article (next to the date).
Sorry again. It was thoughtless of me not to add some sort of label. I hope this remediates it now.
The 25th edition of Evoke in Cologne just ended in August 2024. Here's what happened, which demos won the competitions and what the real magic of the demoscene is.
At Evoke 2024, an awesome demoparty, I participated in three of the graphics competitions. Here is how I created my submissions and alternative graphics that taught me what I wanted to do. Tip of the hat to all the marvelous and creative folks I had the privilege to meet!
In the year, the Atari ST was introduced, on of the first games for it was Time Bandit, an arcade action game with puzzle and text adventureelements. This is a love letter to the colorful world of time gates, two players and surprising arcade worlds!
I took a Palm m125 and a Palm Portable Stowaway keyboard to make a great distraction-free writing tool. This helps sustain the flow state that many writers of prose and long articles seek to achieve. This epic article includes a short video and a hidden section about PalmOS Hacks.
If the argument that Doom killed the platform is valid, it can only be true for gaming (which was a very large portion of home use). After a great headstart, Amiga fell behind in many other areas: business and productivity software, networking and collaboration, multimedia and realtime-3D graphics.
And regarding gaming, let's not forget that the SNES and the Sega Megadrive/Genesis were going strong when the Amiga was fading away, and it took a while for them to get a version of Doom.
As a pioneer in the field of Media Arts research, the ARCHIVE OF DIGITAL ART (ADA) has documented the rapidly evolving field of digital art since 1999. This research-oriented overview of works at the intersection of art, science, and technology has been developed in cooperation with international media artists, researchers and institutions as a collective project.
Expanded Concept of Documentation
Since todays digital artworks are processual, ephemeral, interactive, multimedia-based, and fundamentally context dependent because of their different structure, they require a modified, or "expanded concept of documentation." We ascribe high importance to artistic inventions like innovative interfaces, displays or software.
Writing about the demoscene, retro computing, comics and hackathons