Thanks so much for this feedback. I think you're right. I've updated the game, and I think it makes more sense now. Please give it a try and let me know.
Thanks so much for this feedback. I think you're right. I've updated the game, and I think it makes more sense now. Would somebody be able to try it out for me and let me know? Thanks again.
Hey, thanks for your question. The tool keeps track of declaration and resolution times by watching when the status is changed. It also lets you manually specify when the incident really started, and when it actually ended. We can use this data to measure a few things, and watching how this changes over time helps us figure out if we're getting better or worse, on average. We want to be careful what we incentivise by default, and we're actively working on this area. The data is going to be available for people to build their own visualisations (in Grafana).
Yeah, building for Grafana Cloud has big dev benefits too. We can iterate quickly, run live experiments, and build a more complicated stack (e.g. for ML tasks). We're going to be integrating more and more with the rest of Grafana too. All of this is much easier to do in one place.