Do you have examples of slower code generated by typescript? TS is a superset of JS so it changing anything that has a large performance impact seems odd, but maybe I’m missing something here. The types aren’t even available at runtime, what’s the biggest slow down you’ve seen?
People have pirated MMO backends since.. well a long time, mainly KMMO servers. Lineage 2 and Ragnarok Online had big servers running on leaked / hacked official server code for a really long time before emulators became more practical to update with more recent game content.
I think you understand wrong. https://nodejs.org/api/debugger.html Combined with chrome dev tools or an ide of your choice has been some of the best tooling I’ve used in any programming language
Are you saying that people playing video games are more energy intensive than literal warehouses full of GPU's running 24/7 mining ethereum? Nobody talks about that because it's a horrible comparison.
cobol (on mainframes, no clue if this applies elsewhere) is more than just a langauge, its a whole stack and set of tools for writing terminal UI programs basically that take inputs and do a lot of processing based on said inputs. You can easily run into cobol code that assumes (rightfully so in most cases) that people will be nice and not do bad inputs or try to do the equivalent of sqli. the attitude around safe and secure code just wasnt there when a lot of the cobol codebases ive ran into were initially written
That applies if youre shipping a giant 15 meg blob of js (not saying some sites dont do this), a lot of the size also comes from css and other assets which still apply with shipping a wasm blob. I'm gonna guess that v8 can parse a 1-2 meg js file just as fast if not faster than the time it takes to download a 15 meg wasm blob or a 4 meg blob + decompress + parse outputted from golang. Like your last line says, shipping 15 megs of any kind of code makes no sense to me