I think my wife and I have a toaster from when we first got married. It'll be 13 years this month. It's probably a 2009 or 2010 model, so really only about a decade or a little less old.
Every time I start a little thing in C or C++ and I write a corresponding Makefile I get annoyed by it and write the thing in Rust. Cargo is really nice. I've considered using a Cargo.toml and build.rs file just to build C and C++ files before.
This mostly works. After military service, I never changed back my cell number and I never answer if it is from the old area code. Though, I did once and it was a volunteer fire station asking for donations.
> We do all of our development in C# using a custom low-level “game engine”. At some point we need to do a writeup about it, it’s kind of interesting tech.
But I think they have at least one Unity game... or so I thought.
And, unfortunately, it is a destructive process going from elf to hex, as I've discovered a few times. Intel HEX is just the data at what addresses so one looses the section info and metadata from an elf.
I'm always happen to see when a uC vendor IDE keeps the elfs and the programmer takes elfs.
Yup. At my work we are doing embedded development and we use the Sparkfun FTDI breakout boards for UART communication. People have come to call the FTDI breakouts "putty boards" but in engineering, some of us use Kitty and call them "kitty boards". :D