Somewhat related question: I quite enjoy such articles where people take apart consumer electronics, although I don't know the jargon ("an extruded plastic tube with a secondary rotational drilling operation" - wat?). Does someone know accessible resources (as in "no dry textbooks") for mechanical engineering?
> all the photos I will take will have been probably already shot by someone else
> Obviously not that realistic
Depends on how literally you want to take it. Lighthouses have definitely been photographed before. Photos depicting the man vs wild nature archetype too.
This handbook assumes that JS execution really is your bottleneck and not network, DOM, what not. I doubt this is the case in the majority of applications, so following these tips might be even counterproductive as they sometimes come at the cost of readability.
I am just happy to see that the API has "trading" as a concept, looking forward to that feature.
Overall it's sad that most game mechanics of the original games didn't make it into Pokemon Go. Does anyone know how much time they had to implement it?
We're one of the leading European fashion retailers (https://zalando.de) operating in 16 countries. Currently we have around 800 people in the tech department, but we need more. You will work in a reasonably small team ("two pizzas") and influence decisions accordingly. Teams prioritize their work themselves. We will help you with relocation. We have offices in Berlin, Dortmund (Germany), Dublin, Helsinki. Also you get 40 % discount.
Github for Mac is quite good already for commiting and pull-requesting. I could stop using my browser (for Github, at least) if they put issue management (open, close, view, comments) in there too. Would be awesome and a more unified experience.
The major reason for me to occasionally shoot film is that I find the haptic and usability of the cameras way better than current digital models. Depends on how much you're comfortable to spend though.