[dead]
let local = LocalSet::new();
local.spawn_local(async move {
sleep(Duration::from_millis(500)).await;
do_async_thing("op2", lock.clone()).await;
});
local.run_until(&mut future1).await;
This code expresses your idea under a concurrent environment that resolves the deadlock. However, `op2` will still never acquire the lock because `op1` is first in the queue. I strongly suspect that isn't the intended behaviour; but, it's also what would have happened if the `select!` code had worked as imagined. return LoggerStorage.run(requestLogger(), () => {
logger()?.debug({ url: request.url }, "Started processing request!");
return NextResponse.next();
});