Nice! Are these shaders or on CPU or manually designed? What I'm building is a combination of webfonts from my old font website I made 11 years ago https://fontsforweb.com and Shadertoy. Basically shaders for fonts.
http://fonted.io
Current implementation might look very basic(vertex shader is just a mask for Shadertoy-stolen pixel shaders) but I have work in progress for font-specific vertex shaders that will allow for manipulating font shape curves.