I think about using the LLMs for graphic adventures for a while now. Stuff like Day of the Tentacle or Monkey Island.
As they are limited - alike the text adventures - in their interactivity with the game world, AI could be used to enhance this.
I read a game magazine some 25 years ago where an editor went on the question what would be the perfect game for him: one, where every action is possible.
As it's still happening in a limited space (the game world) the possible actions are somehow limited to make this work realistically.
Related: I'm working on Radiobird https://radiobird.fm/en ...focus is on bookmarking *shows* or *parts of a program* instead of the stations. More a modular / interest based approach to the radio world.
This is one of the things I really really liked in the original two MIs. The characters ...and especially the relation between tough Elaine and Guybrush ("you're so helpless and cute").
I think they did not get this "right" in the newest part and it's my main problem with it.
I can't forget the first home-copied CD I bought. It was GTA (1!) from "this one guy" in school that had a drive obviously. Payed 20 DM (german mark, about €10) for it, that was extremely pricey, haha. ...GTA did run best using the motorcycle on my 486 ;)
Very interesting, thanks for sharing. I wonder about the integration to those. I took a quick look, Obsidian has a plugin system, so it needs to fit that I suppose. Not sure about Logseq right now...
"Very domain specific" sounds like the need for a very specialized list. But it's hard to tell without knowing it. With the current approach it seems like some domains/use-cases work really over others (seemingly the "broader ones").
I have to take a deeper look at the LDA model method first so I can't say too much about this right now. But one key focus in this project was explicitly NOT to use methods that need "more processing power" or a backend-service, e.g. and instead use a seemingly "trivial" method like looking for occurencies matched with a keyword-list. But maybe LDA can also be implemented in a frontend package? I will take a look, thanks for the hint. And it would also be helpful for me if you can give me some info about the other "similarly established methods". Thank you!
That's an interesting use-case. I currently try to find out about those, thank you for that. ...would be great, if you have more feedback for me, especially as it's still work in progress :)
As they are limited - alike the text adventures - in their interactivity with the game world, AI could be used to enhance this.
I read a game magazine some 25 years ago where an editor went on the question what would be the perfect game for him: one, where every action is possible.
As it's still happening in a limited space (the game world) the possible actions are somehow limited to make this work realistically.