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wicket

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Indiana Jones and the Quest for Paradise VGA

archive.org
5 points·by wicket·17 วันที่ผ่านมา·0 comments

Doom64KB

github.com
1 points·by wicket·19 วันที่ผ่านมา·0 comments

How Donkey Kong Smashed King Kong (Universal vs. Nintendo)

gamingalexandria.com
2 points·by wicket·20 วันที่ผ่านมา·0 comments

agentgateway Joins AAIF as an Open Gateway for Agentic AI Infrastructure

aaif.io
2 points·by wicket·เดือนที่แล้ว·0 comments

agentgateway – One high-performance gateway for service, LLM, and MCP traffic

agentgateway.dev
1 points·by wicket·เดือนที่แล้ว·0 comments

Giving the ZX Spectrum a Fair Shake

bumbershootsoft.wordpress.com
6 points·by wicket·2 เดือนที่ผ่านมา·0 comments

z386: An Open-Source 80386 Built Around Original Microcode

nand2mario.github.io
135 points·by wicket·2 เดือนที่ผ่านมา·37 comments

New financed PostmarketOS project: q6voice(d)

postmarketos.org
2 points·by wicket·2 เดือนที่ผ่านมา·0 comments

Agent Policy Specification

agentpolicyspecification.github.io
2 points·by wicket·3 เดือนที่ผ่านมา·0 comments

80386 Memory Pipeline

nand2mario.github.io
118 points·by wicket·3 เดือนที่ผ่านมา·18 comments

1-Bit Bonsai: The First Commercially Viable 1-Bit LLMs

prismml.com
3 points·by wicket·3 เดือนที่ผ่านมา·2 comments

goose has a new home – the Agentic AI Foundation (AAIF)

goose-docs.ai
2 points·by wicket·3 เดือนที่ผ่านมา·0 comments

Introduction to the PineTime Pro

pine64.org
3 points·by wicket·3 เดือนที่ผ่านมา·1 comments

Rosetta Magazine Researcher

github.com
2 points·by wicket·4 เดือนที่ผ่านมา·0 comments

PINE64 FOSDEM 2026 Update

pine64.org
5 points·by wicket·4 เดือนที่ผ่านมา·1 comments

Duranium: A More Reliable PostmarketOS

postmarketos.org
3 points·by wicket·4 เดือนที่ผ่านมา·0 comments

[untitled]

107 points·by wicket·4 เดือนที่ผ่านมา·0 comments

Raided by the Police – Investigating Nintendo, Sega, & Devkit Arrests [video]

youtube.com
6 points·by wicket·4 เดือนที่ผ่านมา·0 comments

Taalas Etches AI Models onto Transistors to Rocket Boost Inference

nextplatform.com
2 points·by wicket·5 เดือนที่ผ่านมา·0 comments

PicoClaw: Ultra-Efficient AI Assistant in Go

github.com
1 points·by wicket·5 เดือนที่ผ่านมา·0 comments

comments

wicket
·2 เดือนที่ผ่านมา·discuss
It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
wicket
·2 เดือนที่ผ่านมา·discuss
It sounds like a problem related to memory interleaving. He doesn't say whether the memory modules are identical, my bet is that they differ. Could also be a poor performing motherboard.
wicket
·3 เดือนที่ผ่านมา·discuss
Related paper

BitNet: Scaling 1-bit Transformers for Large Language Models (2023): https://arxiv.org/abs/2310.11453
wicket
·7 เดือนที่ผ่านมา·discuss
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.

When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.

Am I the only one who struggles with this new, fangled definition of the word "drop"?
wicket
·8 เดือนที่ผ่านมา·discuss
Didn't Nintendo sue Atari/Tengen a couple of times?
wicket
·10 เดือนที่ผ่านมา·discuss
A couple of details missing from the article:

- Intel quietly introduced their implementation of amd64 under the name "EM64T". It was only later that they used the name "Intel64".

- Early Itanium processors included hardware features, microcode and software that implemented an IA‑32 Execution Layer (dynamic binary translation plus microcode assists) to run 32‑bit x86 code; while the EL often ran faster than direct software emulation, it typically lagged native x86 performance and could be worse than highly‑optimised emulators for some workloads or early processor steppings.
wicket
·10 เดือนที่ผ่านมา·discuss
The N64 had the 64DD/Randnet in Japan which included a modem and web browser.
wicket
·10 เดือนที่ผ่านมา·discuss
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects