I love procedural generation, and there is definitely a craft to it. Creating a process that generates a playable level or world is just very interesting to explore as an emergent system. I don't think LLMs will make these system more interesting by default. Of course there are still things to explore in this new space.
It's similar to generative/plotter art compared to a midjourney piece of slop. The craft that goes into creating the code for the plotter is what makes it interesting.
Might have missed this in the paper, but this is also the main reason some pilsner glasses are extremely basic. When the beer is warm, you drank it too slowly. A boerke (BE) or vaasje (NL) is an example: https://nl.wikipedia.org/wiki/Vaasje
I love procedural generation, and there is definitely a craft to it. Creating a process that generates a playable level or world is just very interesting to explore as an emergent system. I don't think LLMs will make these system more interesting by default. Of course there are still things to explore in this new space.
It's similar to generative/plotter art compared to a midjourney piece of slop. The craft that goes into creating the code for the plotter is what makes it interesting.